You Are a Whirlpool · The Five (game) Rules

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The Five (game) Rules

Here’s the five universal truths I’ve deduced over my 40+ years so far. These are assumptions the world has to make in order to make the game worth playing. Or, in other words, for the candle to be worth the flame as Alan Watts said so well.
A watered tree heavy with fruit beside an unwatered bare tree; a cat fed at the gate
Rule III · Feed

Whatever you feed, grows.

About 3 minutes. 649 words.

Science Corner: Flow State, Feedback Loop, Adaptation.

A traveller at a fork in the road under a wayside cross, a shattered glass at his feet
Rule IV · Fork

Now Is the Hour of Power.

About 3 minutes. 691 words.

Science Corner: Arrow of Time, Irreversibility, Bifurcation Point, Phase Transition.

A riderless horse; the young man just fallen and smiling, the horsemanship book in the mud
Rule V · Test

The world gets the last word.

About 3 minutes. 680 words.

Science Corner: Adaptation, Spontaneous Order, Self-Organization, FLP.

After the five rules are the letters.

Those take the rules and apply them to real problems.